Cash + non agressive npc = trade. Farmers can supply an information or an item (shears, axe, bucket), guys - a few tools, women - a few clothes. Once item is shown, npc can't drop it. Any dye sheep = colored sheep. All rams begin attacking sheep and player returns to normal some time afterwards. That's almost all.
Most of the abilities in RS don't have too much'ability' involved. You simply require a quick hand and a great deal of time to be on top. I want to suggest miniature games which actually need more ability. These mini games will not just demonstrate that a person is actually'skilled' but they will also provide an enjoyable alternative to regular training.
(NOTE: still need to consider good xp per item per Agility level and a fantastic speed of items per minute per the length of time you stay, tips from you guys, for this or any other mini game,are tremendously valued but they will only be incorperated into the seggestion should they make sense to me argue your point obviously )
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