There are some who support Blizzard due to this kind of nonsense
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There are some who support Blizzard due to this kind of nonsense. They make weak arguments like "if players are looking for Horde and that's the way it will be played, and it's impossible to hinder players from playing Horde" however it's quite likely.
Blizzard might allow you to switch factions to Horde or Alliance without cost however they're not smart enough to allow it. They responded, "This was not an option that was in the original TBC" and they also offered six months of game time which grants you the ability to purchase a Mount or pet that was not included in the initial TBC. It completely ruins immersion as it's the only mount with modern animation.
They can't, because they're unable to put the rabbit back into their hats. It's an ongoing change to the game. They also fear that cross-play could result in the identity of the alliance/horde becoming unimportant and that's a problem given the amount of marketing it creates.
The details are what make the difference. The balance of PvP servers is wildly off. 40 percent alliance, 60 percent Horde. PvE is the reverse 60% alliance, 66 percent Alliance, 34 percent Horde.
What's the conclusion What is the conclusion? Players on the alliance side tend to be more focused on PvE, and this is evident in the server selection and side distribution. The Horde side is more PvP-focused. This results in an increase in the time it takes to queue despite the two sides being identical overall.
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