The W is sport video gaming's earliest single-player career mode to get a women's club game. It's not a tokenized experience, nor a reskin of things NBA 2K21 does for the men's game. But it's a glaringly few-to-no-frills encounter, and the absence of investment I have in my participant's development defeats the goal of a single-player livelihood. Therefore, I can't really warm up into the mode or urge others spend time striving it.Other than picking one of 10 player archetypes -- whose feature minimums and maximums are obstructed -- the only effect I have on my own player's development is playing well (or not) in a league game. Whatever XP ("MyPoints" in this case) come from this, the game applies mechanically in a really opaque process.
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Developing my player's off-the-court character is a similarly stiff and lifeless progression. Developer diaries prior to NBA 2K21's launch suggested the W players would take on roles that real-life WNBA stars pursue, while promoting the league itself, taking on negative gigs in fashion or media style, or preparing for a career as a coach. Well, all of this is managed in a procedure whose sole participant interaction is picking one of 3 choices off a card between games. Again, development is repaired, and it delivers is unlockable cosmetics items on a fixed schedule.All this means is that you get into a really small core gameplay loop speedily, and one that is quite reminiscent of livelihood modes I saw on the Xbox 360 and PlayStation 3. It's tough to predict The W a good first shot at career-mode parity when a lot of its enjoyability comes out of, well, only playing the games themselves. At least that action is distinguishable from the remainder of NBA 2K21 whilst still being enjoyable -- but it was when I was messing about with the WNBA at MyLeague this past year, also.
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